• 10 Posts
  • 172 Comments
Joined 1 year ago
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Cake day: July 5th, 2023

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  • As an Android user, how do you propose I watch?

    I’m aware that you released to some Android TV devices a few years ago, you haven’t released to the Android OS yet and as a Chromecast user I’m still out of luck.

    You’re ignoring a huge section of the market, so go fuck yourself Apple. You don’t get to ignore users and then complain that no one is watching.

    Do you remember when Game of Thrones was only available via HBO Go, which was only available via iOS devices and then Game of Thrones was the most pirated TV show? I FUCKING WONDER WHY???

    I’ve (somehow?) watched a number of Apple shows and they are good shows. Mythic Quest, Shrinking, Severance. I’m you’re target audience, it’s time you pay attention to that audience. You’re not picking me up now, I’ve already found “other methods” but you can win me back if you make it easier. It’s going to take some time, but time to get started.


  • I know that’s a direct quote from the developer, but I disagree that is what actually happened.

    The Animal Well journey began in two phases, Basso says: a quick stab at a Metroidvania-styled prototype in 2012, and a bespoke engine project that he took more seriously, which he began coding alone in 2014 during his day job’s off hours.

    It was 2017, and some of the design ideas from his 2012 Metroidvania lark had continued pulling on him, so Basso “wrote off” his 3D engine as “a learning experience” and started anew with 2D search action as a priority.

    It seems clear to me the prototype did more heavy lifting than he’s giving credit. He clearly had an established vision beginning with the prototype. He spent three years thinking 3D was the best way to achieve that goal, but that goal was clearly based on the prototype. At some point it was clear that 3D was drifting away from the core, so the switch to 2D and a renewed focus was the answer.

    It’s also clear that they had a distinct art style in mind from the start.

    For his new game, he wanted pixels to scale perfectly to a variety of common screen resolutions, along with visual effects that meshed well with his integer-scaled pixel art.

    And that existing engines couldn’t meet that distinct art style.

    That home-brew engine is what gives the game its unique look and can allow for unique game elements, but that initial prototype was clearly the guide.









  • We also have the hanging Namor storyline. Is there someone Namor could be fighting that requires teaming up with Wakanda? Or someone Wakanda could be fighting that requires teaming up with Namor?

    Right now the two nations are at peace, but only barely.

    If someone can cause problems for them both it’s a good reason to have them form a more permanent union. Depending how Captain America: Brave New World goes, since it seems to have a focus on the Celestial in the ocean, that might give them something in common to look at. Namor focused on the ocean, and Wakanda focused on Vibranium vs Adamantium.

    Adding to that I think a future T’Challa/Killmonger being seen as a leader, but providing the wrong message could be interesting. Maybe they’ve already been through this storyline, but made the wrong choice. Not to say they made the story choice, just one that doesn’t work in this universe. Assuming the wrong thing. Or going down a track that only leads to a poor victory.