Don’t Think, Just Jam
I currently doing a playthrough funnily enough, didn’t realize it was so close to an anniversary.
I’ve been spending more time exploring and doing side activities this time around, just driving around and taking photos. It ended up being quite a surprising experience. I was surprised with how easy the game is, how fast the story moves or how empty some parts of the world are (makes sense considering when it released). Taking the world in a more touristy way was an interesting change compared to how I experienced those games before. It’s also a way of playing I’ve been trying to move towards more and more recently (doing the same with Cyberpunk as well).
I still think it’s a great game but IV and, to lesser extent, Vice City are probably my favorites as far as mainline games are concerned. IV especially as it had a nice grounded approach to gameplay with weighty movement, interactions and driving, as well as the story - it sucks most people hated this as GTAV ended up being a rather mid experience for me.
Hey everyone,
I realise my previous comments may have given the wrong impression, and I spoke too soon on this topic. I’ve since regrouped with the larger team(s) to ensure we’re all fully aligned on the Galaxy’s future. To clarify: while there’s no base-building module currently in active development for the Galaxy, we’re fully committed to enabling a large base-building drone module for it down the line. The Galaxy won’t be the first ship for building large-scale structures when base building launches, but will come soon-after, and its potential for that role is very much intact.
My earlier comment about when things are “speculative” was incorrect. We want to make sure that when we walk on stage, during ISC, or in any presentation, you can walk away feeling confident in the information we share.
We’ll share more information on this module as it becomes available. Thanks for all of the feedback, and I’ll be monitoring threads closely if you have any more questions.
I mean, it’s yet another case of CIG saying something to sell people on a specific idea then changing their mind without informing those who spent money on that thing. People wouldn’t even know ship they bought lost one of its gameplay features without randoms on Spectrum asking about it.
Things change, sure, but removing functionality just to sell it again with another ship AND without openly informing about said change of plans (remember “open development”?) kinda stinks.
I only properly played 1, 2 and a bit of Black Flag but based on that and what I’ve seen from all the other games I’m gonna stick with the first one.
Investigations were… well actual investigation, gameplay mechanics while simple and satisfying weren’t overly automated and the game wasn’t burdened with all the bloat that came afterwards. Simplified movement system from later games, one that’s fighting you whenever you try to do something even a little out of game’s comfort zone, is probably my major sticking point with the series.
That said, I’m not sure if that would be the best choice for you. If you want to try the classic approach I’d suggest going with the Ezio trilogy (II, Brotherhood, Revelations) as these games are more polished, if a little bloated, compared to the first game. They should still hold up well enough to have fun.
Ubisoft also announced both The Crew 2 and The Crew Motorfest will have an offline mode (twitter post, screenshot). Looks like the Stop Killing Games campaign is working.
Speaking of, if you’re in EU make sure to sign the The European Citizens’ Initiative petition - we’re already over 30% required signatures!
I tried playing Bahamut Lagoon, a Japan only SNES TRPG, but had to stop due to some technical issues with the unofficial translation. The little bit I did manage to play (prologue and the first scene after that) was interesting enough so I’ll definitely try again, I just need to get back to my PC so I can research what’s wrong with it.
To keep with the theme I started Jeanne d’Arc, the PSP TRPG, instead. I like the art style, animated cutscenes and gameplay. Not a huge fan of the fantastical elements but they’re not a dealbreaker either. I’m not sure what to think about the story just yet - I like it for the most part but there are some things that make me a bit wary since they might potentially turn into tropes I’m not going to be happy with. It’s a “wait and see” for now since I’m still pretty early on. It’s good so far.
Ah, I thought people had some specific issues besides the game having tank controls. Fair enough.
I’m not going to begrudge someone for not liking a control scheme (unless their only reason is not wanting to learn how to play differently) but I do think some people dislike it without even giving it a fair shake. The thing is, these games were designed with this control scheme in mind and switching to a modern one can be detrimental to the experience (compare playing REmake with and without tank controls, the latter makes navigation and avoiding enemies much easier).
Oh well, everyone has their own dislikes.
Edit: I read a bit more and apparently the game always had an option to play with some kind of “modern” controls when using a controller with sticks? I’m guessing they’ll probably polish those.
I totally agree. I just don’t have much expectations towards big publishers anymore, I guess. Not many approach the topic of remakes/remasters from the point of view of celebrating their history unfortunately. Heck, we had multiple instances of publishers removing the old versions from sale just to push people to the new one.
Low effort or not, companies (and many players to be honest) rarely care about their legacy.
As much as I like this idea I don’t think many publishers would look at it and said anything other than “yeah, not worth the money”. We probably have a higher chance for the classic versions landing on GoG than being added as a freebie to a remake - they want you to play the new shiny thing, not the old one after all (that and no need to provide support to the old version).
I’ve seen a lot of comments about the controls and I don’t really get it. I’ve played through both games about two years ago, I think, and didn’t have any problems with either of them. Maybe I’m just used to the jank due to playing a lot of older games but I remember both titles playing fine.
I’m curious how they’ll modernize the controls. The little gameplay present in this teaser looks pretty close to the original and I don’t think they talked about this in detail. Whatever they’ll do I just hope it’ll allow people to play and enjoy this little gem. It deserves it.
That’s good to know, thanks!
Much obliged for that! I often think about writing on what I’m playing but end up forgetting due to time constraints - threads like this one definitely help with that.
I get that, it’s just if there’s no mod to post it I think it’s better to have a topic rather than not, especially since it can be pinned afterwards if any mod stumbles into the community again.
We could also bully them into setting up a bot that would post those automatically but this might have its own issues since some people disable bot submissions.
That sounds encouraging. I’ve been meaning to give it a shot but the backlog is a fickle beast and lives by its own rules.
How’re the Kb/M controls?
Majikoi! Love Me Seriously! S - it’s a wacky visual novel about a group of high-schoolers in a world where melee combat is pretty much commonplace and all the girl MCs are action manga level of strong. Series is hilarious and I can’t stop playing it after getting swept of my feet by Momo in the first game (ended up blazing through it in two days which doesn’t happen often these days). This one is a sequel with the same (though epanded) crew and I really can’t wait to jump back in.
As for the monthly thread, I feel like if it doesn’t happen “officially” the first person to have something to write should just post one themselves instead of waiting. Not like there’s a lot of activity here so it should remain visible long enough to gain traction.
What was the last chapter you’ve read? I’m curious what made it shonen-like.
I came back to Cyberpunk 2077 recently. First time touching the game since the 2.0 update and I have to say I’m a bit mixed on the changes (I actually reinstalled the legacy version to make sure I’m not just misremembering things).
I’ll probably post a longer write up once I’m done with my playthrough (or at least do more testing and comparison between both version) but for now my main takeaway is this: I like the new content and all the technical improvements, gameplay, while better from a design and balance perspective, lost some of the fun for me in the process. It’s still a great title and I enjoy it quite a bit but yeah… I miss some of the old unbalanced jank of a game we had before.