nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 4 days agoWhy Animal Well's home-brewed engine was key to its successwww.gamedeveloper.comexternal-linkmessage-square3fedilinkarrow-up135arrow-down10
arrow-up135arrow-down1external-linkWhy Animal Well's home-brewed engine was key to its successwww.gamedeveloper.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 4 days agomessage-square3fedilink
minus-squareOstrakon@lemmy.worldlinkfedilinkEnglisharrow-up4arrow-down1·4 days agoDon’t get me wrong, I loved Animal Well, thought it was a stellar and unique metroidvania, but I don’t recall any things that couldn’t have been accomplished with Godot or Unity.
Don’t get me wrong, I loved Animal Well, thought it was a stellar and unique metroidvania, but I don’t recall any things that couldn’t have been accomplished with Godot or Unity.