nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 18 days agoSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comexternal-linkmessage-square4fedilinkarrow-up136arrow-down13
arrow-up133arrow-down1external-linkSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 18 days agomessage-square4fedilink
minus-squareryathal@sh.itjust.workslinkfedilinkEnglisharrow-up9·17 days agoThat’s how live service games work. The vast majority don’t make money. It’s a go viral or die market.
That’s how live service games work. The vast majority don’t make money. It’s a go viral or die market.