I’ve been playing a tonnnn more UFO 50. Beat Vainger, started Mini and Max (absolutely amazing). Also did the whole meta game secret thing to the end which was super fun!

  • JCPhoenix@beehaw.org
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    17 days ago

    Over on another reddit/beehaw-like site, there’s a “Backlog Burner” event. Basically playing games in one’s games backlog during the month on November. And boy do I have a backlog.

    I started with This War of Mine. I didn’t play very long, nearly 1.5hrs. It wasn’t bad. I think I just got bored. I might go back to it at some point? We’ll see. It’s just slow to start and not a lot of direction. I’m kinda the type that at least in the beginning of a game, I’m gonna need a little direction and a push.

    For the second game I’ve played so far, I tried Signalis. Now THAT is an awesome game. So far anyway; only about 3hrs in. I will say, I don’t normally like playing horror/suspense games like this. I’m too much of a wuss. But Signalis has kept me hooked. I’ll only play for like 20-30min at a time, before my nerves start getting to me (lol), but I do keep going back.

    Otherwise, just playing FFXIV as usual. And also finishing up Phoenix Wright: Ace Attorney - Spirit of Justice. Finally on the last case, “Turnabout Time Traveler.”

  • Dymonika@beehaw.org
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    18 days ago

    I finally added all of my accounts to https://playnite.link (a FOSS, all-in-one game library manager), which reminded me of the RTS Loria that was given away last year or so; I think I’ll finally crack that open soon, figuratively speaking.

  • DdCno1@beehaw.org
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    18 days ago

    V Rising. I just started playing and am already hopelessly addicted. Please send help.

    For those not familiar, it’s a Diablo-esque (with direct controls) open world hack and slasher with light RPG elements, but a comparatively much stronger crafting, building and upgrade component, so much so in fact that there are barely any character upgrades beyond some unlockable spells. The core gameplay loop revolves around finding resources (by killing enemies - ranging from humans and animals to all sorts of supernatural creatures and beings - opening chests and farming resources in the environment), then refining them and thereby unlocking new items and things to build in your castles. The latter can be built pretty early on, but in the beginning, it’s little more than a few palisade walls (and no roof) protecting a handful of crafting stations and storage chests.

    The no roof thing is relevant, because as the V in the game’s title implies, the protagonist is a vampire, which means they can suck blood and assume some of the capabilities of their foes. This also means that they need extra strong sun cream, but since it hasn’t been invented yet and the substitute magic potion isn’t very effective, longer boss fights (which are plentiful and can happen everywhere) that stretch into the day turn into an interesting game of dashing from shadow to shadow while at the same time dodging enemy attacks in order to not get roasted by the fiery ball in the sky. Before I managed to find the necessary resources and crafting stations required for building stone flooring and walls, which automatically create a roof (must be vampire magic), I had to help myself by using braziers that turn bones (a rather plentiful resource, thankfully, given the enormous kill count you rack up in this title) into a mist that blocks out sunlight over a fairly generous area.

    Just like other resource-consuming stations, it keeps running even when the game isn’t playing. This has advantages and disadvantages: On one hand, you can just do something else for a couple of hours and return to piles of resources having been crafted, but on the other hand, your castle also consumes another resource in order to even remain standing - although this can be turned off, at least in games you host yourself for singleplayer or co-op. V Rising is very generous in this regard anyway, allowing the player to customize virtually every balancing aspect in excruciating detail.

    I’m still not very far in the game, having only just unlocked the ability to turn humans into slaves. Depending on their class (from lowly worker to skilled fighter, at least that’s what I’ve encountered so far) and the quality of their blood, the ability of the servants you create can vary quite widely. Capturing slaves is neatly done: You have to bring their health down to at least 30%, then use a special spell to control them. You cannot cast any other spells as you are doing this. The player then needs to carefully bring the extremely vulnerable human back to their castle and place them in a coffin, which starts the conversion process to a servant. The way back home becomes a tricky obstacle course as you try to avoid any bigger fights in order to keep your almost dead human alive until you reach your destination. It’s also advisable to kill all other enemies the human is with first, being careful not to use any area of effect spells that might inadvertently kill that rogue with 96% blood purity you so desperately want as your loyal servant.

    If there’s one thing about this game that is below average, it’s the presentation. The intro is the usual cheap motion graphics with voiceover style doing the absolute bare minimum to establish the scenario (vampires once ruled the world, humans fought them, won, you slept for centuries waiting to take over again - that’s it), sound effects and music as generic as the fantasy scenario, voice lines repeat themselves all the time, objects are low-poly and textures muddy even from the far away default camera perspective. It’s serviceable, but clearly extremely outdated. Nobody would have been impressed by this even 12+ years ago. Effects like magic and explosions are solid though, the day night cycle is well done, the forest is dense and environments have a large number of destructible objects, so at least there’s that.

    Overall, I’m impressed. V Rising is addictive, challenging and motivating, with tight controls, frantic combat and excellent crafting. This is a clever, well-made game with what appears to be plenty of staying power, exposing new systems and mechanics to the player at a nice, even pace.

  • Vodulas [they/them]@beehaw.org
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    18 days ago

    Finally got an invite to Deadlock. After watching a let’s play and messing around with different heroes in the Hero Sandbox, I think there is just too much. I know it is a MOBA shooter combo, but between the movement mechanics, skills, and item shop, it just kinda seems they added stuff just because other titles in either genre have them. I might still give it a few matches, but it definitely dropped in priority.

    Been playing through Raft again with my partner, and that’s been a blast. I love a survival crafter, and realized she had not played since the full release. Kinda a cozy survival game if that is even a thing. The only downside isn’t it has been moving our normal sleep schedule later, and we need to move it earlier bee laugh sweat emoji

    • averyminya@beehaw.org
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      17 days ago

      That’s funny, I feel the opposite about Deadlock! There’s not really a MOBA first person shooter that is out there, particularly one with such an in depth movement system that is fairly ubiquitous for each character. It does have a skill ceiling, but I would say for casual play, especially starting out, it’s mostly about being patient brick wall and playing the denial game to force mistakes that you can punish.

      It’s effectively a first person MOBA with characters that you might see in Paladins. It feels really good, but it is intense for sure – my biggest issue is map navigation and learning it as a whole. But I also really like technical gameplay, one of my favorite games is Smash Bros. Melee so this is just an extension of that love.

      I would say if you wanted to give it a shot (if you haven’t already) give each character a shot in the training ground. Get a small feel for their abilities and it’ll help you get a sense of not only what feels fun for you, but also what to expect from the opponents! Edit: I had read your comment over again after I posted of course and I had forgotten that you did go into the testing ground. Sorry! lol. End edit. And for items, that’s a bit harder, I personally don’t care much and just go by passives that sound helpful. Just click once though, double clicking will buy and then sell the item.

      Which, in a way is a testament to my first paragraph. Patience is key ;)

      • Vodulas [they/them]@beehaw.org
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        17 days ago

        I’ll for sure have to see how it plays out in match. Part of it is I also am not a fan of MOBAs, and Deadlock seems to pull a lot from them. We were also looking for a game that my partner could play kinda like Overwatch, bit I think she’ll bounce pretty hard off Deadlock.

  • averyminya@beehaw.org
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    17 days ago

    Well, the Monster Hunter Wilds Beta test ended. I’m devastated honestly, because I didn’t get to play it enough! It started the day I had work and ended 2 hours after I got off today. I misread the timezone and I thought it ended on the 4th and 11:59am in my timezone. It ended at like 8pm or so.

    So that’s too bad! Other than that ~8 hour treat that I thoroughly enjoyed, I’ve finally gotten around to Dragon’s Dogma 2 and I’m enjoying it as well (though slighted now after my favorite series was ripped away from me). It feels a little floaty for some of the characters, but it so far has been a good experience. I’ve been in a bit of a gaming slump so it’s been nice to relax some and play some nostalgic games right as winter is hitting.

    The gaming slump I was in had me pretty much only playing Phantom Brave and sifting through little games like Sonic Mania, so I’m looking forward to the games I have on my radar cause it’s really the first time in a while!

    Oh also, Amanda the Adventurer 2 came out and my partner and I played through it a little bit. It’s pretty good, although it isn’t the most straightforward. We had to use a guide for quite a bit of it and, while we were close to the right track for each puzzle, we just were not on the ball with what the developers wanted from us. I think the first game was a lot like that though if I remember, and so really what matters more with that in mind is how they continue the story and the atmosphere, which they really nailed. The perfect amount of corporate conspiracy supernatural demon cult technological red herring horror.

    All in all, I guess being an adult means winter is gaming time cause I’ve been pretty much too busy the rest of the year to really want or have time to game. For me, a big part of gaming is how I’m feeling, sometimes I want point and pop, sometimes I want laid back, sometimes I want something new, and sometimes I want to make numbers go big. And sometimes, I want to do other things that aren’t gaming, which makes actually gaming feel a little guilty.

  • TehPers@beehaw.org
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    18 days ago

    Playing FFXIV for the first time.

    I don’t really care for multiplayer games as much since I don’t like to commit my time to others to play games (I like being able to get up and leave when I need to), but there’s a solo challenge that sounded fun, so I’m giving that a shot.

  • babyincubi@beehaw.org
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    16 days ago

    PC:

    • Super Animal Royale (completing the new bp and halloween event!)
    • Left 4 Dead 2 (updating my mods)
    • Vampire Survivors (playing thru the new dlc!)

    Mobile:

    • I Love Hue (i’m close to completing it)
    • Magic Survival
    • Impossible Dungeon
    • Heroism
    • Eternium
    • Pou (dk how much that’s gonna last)
  • 🎧MutatedBass🖱️@beehaw.org
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    17 days ago

    I’ve been playing Mount and Blade II: Bannerlord. About 35ish hours into this save and so far I enjoy the game a lot. It does some things better than Mount and Blade: Warband but unfortunately some aspects of the game are less developed than in it’s predecessor. Overall I think unmodded Bannerlord is better than unmodded Warband but Warband has an absolutely massive catalog of incredible mods. Maybe Bannerlord will get there one day.

      • 🎧MutatedBass🖱️@beehaw.org
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        16 days ago

        There are a few things that have stood out to me so far.

        Some smaller things:

        • Food doesn’t rot.
        • There are no feasts, which were a good oppurtunity to improve relation with a lord/lady.
        • There are less options when camping.

        Some bigger things (to me anyway):

        • The courtship system was significantly reduced, basically just a few speech checks where you know the exact % chance of failure/sucsess, then purchase them from their highest ranking clan member.
        • The npc compainions don’t feel as unique as in Warband, and I find myself almost always skipping through their dialogue. Maybe this is just my run but I have only had one instance of a companion taking issue with my actions.
        • You can’t really start as a nobody anymore. In Warband you could serve as a soldier in someone else’s army and work your way up the ladder, it made for a harder path to becoming a vassal and an interesting early game. In Bannerlord you can start as someone who didn’t have noble parents, I did, but this part of the game just felt less fleshed out.

        I haven’t quite started my own kingdom yet, I want to spend some more time as a vassal. But I have heard that kingdom managment and diplomacy feel unfinished to many. I guess I’ll have to see this for myself.