• mke@lemmy.world
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    3 months ago
    • DATA WING was short & sweet.
    • Transmission is full of pretty and interesting puzzles
    • Simon Tatham’s Puzzles is a godsend
    • I found Mindustry through the play store

    I don’t know, anon, I had fun.

    • Donjuanme@lemmy.world
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      3 months ago

      Give Bart bonte’s puzzles a try (search for "yellow"in the play store, or for his name maybe?) they’re pretty easily digestible, and very unique.

  • Paranomaly@sh.itjust.works
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    4 months ago

    This really upsets me and periodically bums me out. I used to like trawling through the top lists to see the various games that were on mobile. This is back in like 2011-2013. Typically monetization was either a free/premium version split, or an energy system. Now it’s beyond 99% garbage with 99% of the last 1% being ports. The 1 of 1? Slice and Dice, that game rocks.

  • daellat@lemmy.world
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    3 months ago

    Rollercoaster tycoon classic -RCT 1+2 in one -Touch interface + port by original rct1+2 dev -100 or so scenarios -No added mxt or pay to skip anything, --gameplay is exactly like PC release -Original soundtrack

  • Mandy@sh.itjust.works
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    3 months ago

    I still remember stuff like dead space mobile, those where true, actual games that showed you the potential phones COULD have

    now the gaming industry (conventions and everything else to), is now utterly dominated and muddled by the likes of candy crush and genshin impact, its actually sad

  • yamanii@lemmy.world
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    3 months ago

    It’s really bizarre how phone gaming’s golden age was before the smartphone era, having buttons helped a lot. Later java ME games and symbian everything were very cool, I still listen to the songs of Asphalt 4 to this day.

    Don’t get me wrong there are cool games too after mihoyo started getting ambitious, but they also ported their games to PC and consoles where it’s better to play.