Kind of a nothing article, but I say just let them cook. Baldur’s Gate 3 was the game that pushed them into the spotlight better than any game they’ve made. And now people are going back to play their old games and realizing they are great games in their own right. They opened up a genre of gaming to people that would have never even considered it. You can’t accomplish all that without feeling an immense amount of pressure. Even if the next game isn’t on par with Baldur’s Gate 3, I’m just glad they are still doing what they do.
They opened up a genre of gaming to people that would have never even considered it.
Can confirm, that was my case. Before this game the closest thing to a turn-based CRPG I had played was KOTOR, now I’ve already purchased DOS:2 and I’m looking forward to Larian’s next title.
Divinity was absolutely baller and I much much prefer its combat system to d&d’s.
I like how they revised their action point system in D:OS2, and I like getting attribute points every level up, but 20 hours in, I think I prefer everything else from D&D so far. Still, the D:OS system isn’t bad.
Their next game will be better, 5e held them back as much as its recognition boosted it’s popularity. WotC will spend the next decade chasing the success of BG3 while these guys rinse and repeat as they always have.
There’s no reason to believe there was anything special about BG3 other than any WotC funding and lore.
There’s no reason to believe that there was anything special about one of the highest reviewed games of all time?
Something being popular doesn’t mean it’s good just as something being unpopular doesn’t mean it’s bad. I’m not saying it’s not better than their other titles, but there’s nothing specifically remarkable about the BG IP that made it better than if it were in any other setting.
Ah, that reads a little different than your previous comment. Yeah, I’m looking forward to what they do next, but especially given that this was their best game yet, I definitely don’t agree that they were held back in any way.