On this playthrough I’ve decided to just wander around Watson a bit before the heist and keep finding streets I’ve never seen before, even on previous playthroughs where I walked everywhere. This particular street is practically subteranian and its a shame most of the content takes place at surface level or in the main streets when there are great environments like this hidden around the place where most players will never see them.

  • vulgarcynic@sh.itjust.works
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    2 months ago

    Absolutely agree. During the pandemic lockdown, I spent the majority of my off time treating Night City like a tourist destination and exploring it while taking screenshots as though I was on holiday.

    It really is a work of art. I was so excited for the multiplayer to launch as it felt like I knew the streets well enough to provide a virtual taxi service.

  • kinther@lemmy.world
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    2 months ago

    Sometimes I would sit in a noodle bar and just watch NPC’s come and go. It really does feel like this game got so close to a living, breathing world, but there just wasn’t enough hours put into the small details of certain areas.

  • JigglySackles@lemmy.world
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    2 months ago

    Dude, no kidding. I loved all the side alleys and back roads. I purposely try to go down an area if I don’t recall it instantly. Love finding the detail in these off areas.

  • darkkite@lemmy.ml
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    2 months ago

    that’s why i hope they don’t change the game size area much in the sequel but add more buildings to enter and more rooftops to explore.

    long-term, proc-gen content will hopefully allow the entire map to be used

  • no banana@lemmy.world
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    2 months ago

    It’s fascinating to see just how many little places there are like this one, places that just exist not for use but just to make the world feel real. Having all these empty spots that you’ve got no reason to visit is what makes the game feel alive.

  • My Password Is 1234@lemmy.world
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    2 months ago

    That’s right! Note that despite the fact that these streets are niche and not used in the storyline - the game developers did not omit them when decorating the map.