Whatcha all playing?

I’ve got a few on my list this week.

Ufo 50 continues to be one of my favorite purchases in a long time. It’s the best collection of games since the orange box imo.

The new Zelda has also been stellar. The frame rate issues are certainly unfortunate, and it may be worth it for some to wait on a more powerful switch 2 to play this title, but I highly recommend checking it out at some point. The game is really creative and the Hyrule you get to explore is super fun imo.

I want to get back to the plucky squire, but these games have kept me busy unfortunately

  • Megaman_EXE@beehaw.org
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    2 months ago

    I tried darkwood this weekend, and it’s left me torn. I really enjoy certain aspects about it, but I feel like the pacing is weird.

    I finished Still wakes the deep the other day and I thought it was ok. It was an interesting environment to explore, but I didn’t think it was all too scary.

    I’m off to find a different horror game to play now.

    • Gamma@beehaw.org
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      2 months ago

      LOOOOVED darkwood! It took me a bit to get a feeling for the game, but after I got my daily rhythm I found the gameplay satisfying, tense, and occasionally scary.

  • Gamma@beehaw.org
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    2 months ago

    Lots of Skyrim!
    Also this game for Playdate called Spilled Mushrooms, I’d been waiting for it to come out a while. It’s a nice blend of simple card game and puzzle, each round only takes a few minutes. The goal is to pick animals to help collect your mushrooms from different areas, animals have different abilities and each biome can have modifiers. It’s pretty much endlessly replayable and very satisfying once you get into a groove! I’m glad it’s not on more platforms because I’d lose so much more time to it

    I need to get UFO 50! It looks like so much fun

  • donkeystomple@lemmy.ml
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    2 months ago

    Been playing lots of The Finals Lately, and recently jumped back into Titanfall 2. Really enjoying the creative gameplay of the Finals, and Titanfall is just so damn good.

  • TehPers@beehaw.org
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    2 months ago

    I made the mistake of starting Frostpunk (1) since I saw that 2 released. It’s an incredibly well-made game. The art style is beautiful, the game is intense, there is a lot of emotion, and it does its one thing just so well. Unlike a lot of modern games these days, Frostpunk wants you to lose, which is fitting for its setting. It sees that you’re behind, then kicks you in the shins for good measure rather than lending a helping hand. I’ve lost so many hours of my time to this game in the past week.

    I’ve read that Frostpunk 2 is a completely different game. That one might be next on my list if I get to it before Factorio updates and the expansion for it comes out.

    • JCPhoenix@beehaw.org
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      2 months ago

      I’m about halfway through FP1 (I have the DLC). I want to go back and finish it, but like you said, it just kicks the shit out of you. It’s legitimately stressful for me to play it, so I’ve kinda been like “Ehhh…do I really wanna play right now?”

      But I am hoping to eventually complete it. Because FP2 does look interesting.

      • DdCno1@beehaw.org
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        2 months ago

        This is so strange to hear. I loved Frostpunk, but found it to be the very opposite: Far too easy and forgiving, which made the finale in particular, as the music swells up dramatically and the storm reaches its peak, feel kind of anticlimactic, because everyone was well-fed and warm(ish) in my settlement on my first attempt of playing it. Not one person froze or starved to death, no kids were sent into the mines and we most certainly didn’t serve a 19th century spin on Soylent Green.

        I know this sounds like I’m bragging, but I think the reason why this game felt so trivially easy to me is that I grew up with far more complex, challenging and punishing city builders, like Caesar 3, Pharaoh, The Settlers 2, 3 and 4, Anno 1602 and 1503, etc. I must have played many hundreds of hours of Caesar 3 alone, watching city after city succumb to fires, pestilence, barbarians and unrest until I figured out how to deal with these issues. There are so many more variables and difficult decisions in these games compared to Frostpunk, despite their idyllic presentation. Frostpunk’s core city building mechanics suffer from the very idea the narrative and the few scripted decisions aim to avoid: Pretty much every problem the player has to face when building the city has an ideal and obvious solution (if you know your city builders). It’s more of a puzzle game than an actual city builder. A very pretty and atmospheric one, which is why I enjoyed the brief campaign, but still.

        I hope this encourages you to pick it up again. It may seem difficult at first glance, but once you figure it out, you can cruise your way through it with little effort and spend most of your time looking at the pretty graphics, waiting for the next scripted event.

        • TehPers@beehaw.org
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          2 months ago

          For what it’s worth, I feel the same way about normal settings for FP1 in that it’s pretty easy. Switching to extreme though, it felt as though I needed to play perfectly to finish a scenario. To me, I think it comes down to most of the difficulty being frontloaded. A solid start sets you up for the rest of the game, while a rough start can ruin a run as the game continues to kick you down with every temp drop, event, etc.

        • JCPhoenix@beehaw.org
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          2 months ago

          So I’ve played a fair amount of the Settler games, as well as the more recent Anno entries: 2070, 2205, and 1800. I find those games super micromanage-y, especially the Anno games. But not stressful. Like in Anno, you can just kinda keep things on autopilot, not doing very much, and things will be OK (though the AIs might start getting stronger).

          Anyway, that’s a good take that Frostpunk is more of a puzzle game. I hadn’t considered that. If that’s the case, that might explain some of my, aversion. Because that parallels somewhat an experience I had with another game: Wargroove. I was looking at Wargroove as a TRPG/SRPG (akin to Fire Emblem or Final Fantasy Tactics), where I have wide latitude to execute my own strategies. So in Wargroove, I kept trying to do my own thing, but kept losing the level. It took me awhile to realize the game wanted me to complete the level its way, not my way. And that’s when I realized it was more of a puzzle game and less a strategy game. Which is weird, because I played Advance Wars as a kid. Though maybe it’s because I was a kid I didn’t realize it was a puzzle game at the time.

          It might be with Frostpunk that I’m doing something similar. Expecting a colony manager, a la Banished, but not seeing the puzzle game aspect. I’m making those narrative decisions based on nothing logical. Rather emotional: “Oh these kids are gonna starve! I better do this instead of helping the workers!”

          Thanks for this; this was helpful, for real!

  • Legendsofanus@beehaw.org
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    2 months ago

    Let me try this

    I have been playing City of Heroes, which is a superhero MMO and I’m surprised how much I dig it despite multiplayer games not being my thing. PVE is much more comfortable for me and the game let’s you make any kind of hero you want, and u can make ur own battle cry as well which is funny.

    Also it has one of the best gender options in gaming: Male, Female or Huge. Badass

    Another one I’m playing rn is Alex Kidd in Miracle World DX, this is a remaster of the old Alex Kidd in Miracle World game which I never played but I’m digging this remaster as well. The new graphics and art is gorgeous and the ability to switch seamlessly from new to old graphics is spectacular. I have always loved old 2D side-scroller even though they are always more challenging than modern games, I like having to fight through something after multiple tries. I was having trouble with the game and after reaching one of the later levels of the game, my save file glitched and reset everything(cloud sync issue probably, I need to turn that off) which almost made me quit the game but I had learned so much so I gave it another try and was surprised that I got to where I was in an hour and beat the boss I was on before in first time. Very very satisfying

    There are some other games I’m playing rn but I don’t wanna write too long so here are just their names: CLeM (amazing, intriguing puzzle game), Skies of Arcadia (emulated through Flycast with RetroArch, has achievements even!) and Peggle which I’m trying to 100% even after 30 hours haha

  • JCPhoenix@beehaw.org
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    2 months ago

    Late to the party, but I finally picked up Helldivers 2. My friends have had it since it came out, but I was being the “hipster gamer” and didn’t get the popular game. Plus, our group has a tendency to do “flavor of the week”/FOMO gaming, where 1 or 2 people buy a new game, convince/guilt trip others into buying the game, we all spend $30-50 on it, play it for like 2 days, then never touch it again. So I was hesitant to get it, lest I get burned again (a la Starfield). Lastly, I’m also not a huge shooter player.

    But I wanted to played with the boys, and they were playing it again recently, so I picked it up. And I’m glad I did. Because it’s fun. Stupid fun even. Which is right up our alley. Already put 20hrs in over the last week.

    The mechanics are simple. The missions are straightforward. And I like that it’s a pickup/putdown game. Play a 20-40min round, then come back later or tomorrow. It’s not like we’re playing hours on end, which is great. We’ll play a match or two, then maybe do another before we start signing-off for the night.

  • Gaywallet (they/it)@beehaw.org
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    2 months ago

    Started and finished 1000xResist over the course of a few days. In general I often find myself turned off by games with aging graphics, not for any good reason but more that I just find less of a pull towards them. I have more trouble being engaged or immersed, unless there’s a really strong art focus. This is one such game that I was worried I wouldn’t get pulled into, and in fact one that sat on a list of “maybe I’ll pick it up” because it was so highly reviewed but I was worried about that facet. It did not take very long for the game to grip me, however, because of it’s excellent storytelling. In fact, the game is almost entirely about storytelling, so there’s not a ton that I can share other than to say that it deals with a lot of difficult themes like intense trauma, bullying, having a tough childhood, extreme ideologies, and the long term effects of violence. It also deals with more societal and human issues like protests, fascism, extreme duress, how self-interested and powerful individuals can cause serious problems and inflict violence, being optimistic or nihilistic in the face of overwhelming odds, and the threat of extinction.

    While it isn’t a very long game, consisting of maybe a dozen hours of gameplay, I found myself putting it down for a while after certain chapters in order to process what just happened. The story throws a lot of curveballs and reveals information that can easily change the way you frame entire chapters of the story from earlier, but it never feels like it’s done in a way that inspires whiplash - nothing ever feels like a ‘sudden’ realization and I’m honestly not sure how much of it can be attributed to such a difficult story (if everything is fucked, what’s one more thing?) and how much is because they do a masterful job at slowly unraveling the enigma of the story that very few pieces of information ever really feel out of place. There’s unfortunately only so much I can write without spoiling the story, but I will say that it was one of the best stories I’ve heard or played through and I’d thoroughly recommend it to anyone who likes a good story or wants to explore the themes I’ve mentioned above. Also, if anyone else out there played through this, I’d love to hear your thoughts on the story… what did you think? Do you have any lingering questions left over? Were there parts of the story that irked you or that you found particularly moving?