In a new Sony Corporate Report, Sony has revealed that PlayStation will use AI and machine learning to speed up its game development.

On page 16 of the report, Sony had that “bolstering technologies that can help creators engage in maximizing the value of their IP in efficient, high-quality ways, including sensing and capturing as well as real-time 3D processing, AI, and machine learning,” and that these technologies will help to deliver its IP “rapidly and at low cost to a broader range of fans.”

The report reveals that PlayStation used machine learning in the production of Marvel’s Spider-Man 2 by applying voice-recognition software in certain languages. This process allowed the company to automatically synchronize subtitles with each character’s lines to “significantly shortening the subtitling process.”

    • vaultdweller013@sh.itjust.works
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      2 months ago

      As someone who is into CRPGs I swear to fuck y’all are drowning while we have a nice comfy supply of Kentucky bourbon. The immersive sim guys are ripping up floor boards looking for anything and licking the condensation off of pipes.

  • Fades@lemmy.world
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    2 months ago

    Wish they would instead use it to create NPCs with actual depth and the ability to respond more naturally instead of the same lines over and over

    • kromem@lemmy.world
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      2 months ago

      That’s definitely one of the ways it’s going to be applied.

      The bigger challenge is union negotiations around voice synthesis for those lines, but that will eventually get sorted out.

      It won’t be dynamic, unless live service, but you’ll have significantly more fleshed out NPCs by the next generation of open world games (around 5-6 years from now).

      Earlier than that will be somewhat enhanced, but not built from the ground up with it in mind the way the next generation will be.

  • UnexpectedBehavior@lemmy.world
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    2 months ago

    So back when we were waiting for Guild Wars 2 to release, a youtuber named WoodenPotatoes was invited to Arenanet to review the progress. He noticed in his videos that he saw several devs working on animations that were really not that important but would be immediately be noticed missing. His example was drawing and stowing weapons. With 5 races am a good dozen weapons this took an incredible amount of time. Now imagine that you can train an AI to do this and only have animators polish the result. A lot of time saved for more important stuff.

    You think a game has not enough models or all the faces look alike? Not enough hair? Let an AI take care of that and have designers polish the result.

    The forest doesn’t look organic and too constructed? Have an AI naturally grow the forest. Wait, there are plenty of games already doing that. When CEOs talk about speeding up game development they don’t mean to push out generic games fully developed by AI (well some might mean that) but to tackle the aspect of game development that slow the entire process down but not adding quality.

    Given that Starfield took what? 8 years to development and resulted in a (according to the internet pretty bad) generic aged science fiction RPG. I’d prefer some AI supported development when the overall quality increases and AAA game development is not longer a decade long project.

    There is plenty of bad things to say about AI but it does offer improvements.

    • dustyData@lemmy.world
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      2 months ago

      AAA games don’t have a production quality or even a development time problem. They have a far more existential one. A gameplay focus problem. These are games made with profit as first priority, not fun. They have confused engagement and addiction with gameplay quality. Live services poisoned their design language. This is why they want more, faster, at higher budgets. The fallacy is that more, faster, more graphically demanding, will magically make them all the money.

      I want less games, with lower budgets, that take longer to make, have less graphic and animation fidelity, that pay better to their devs to do their job well. And I mean it.

      The video games market is already overflowed for its size, yet somehow these companies are inflating their budgets like balloons instead and charging ever more and more for shittier games that somehow cost more to make. This isn’t sustainable. AI won’t fix any of these issues.

    • Carnelian@lemmy.world
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      2 months ago

      For me personally, the solution I prefer to see for “Our idea for this game is shaping up to be packed full assets that will swamp development” is for them to find some excuse to cut the content. Genuinely. Artistry thrives in the presence of limitations.

      Have an AI naturally grow the forest. Wait, there are plenty of games already doing that

      What games out of curiosity? You don’t just mean normal procedural generation which has been around forever? It’s not the same as using AI to generate a million different haircuts.

      • UnexpectedBehavior@lemmy.world
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        2 months ago

        The first game I saw with advanced logic was Far Cry 3. The devs would simulate how tree spread, die and wither and then let this run for hundreds of generations. Then they would alter the forest to fit in buildings und other stuff

    • iAvicenna@lemmy.world
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      2 months ago

      this is the sane way to use AI, let it to mundane tasks so people can do more rewarding and fun stuff. unfortunately for most CEOs and shareholders, AI=how many employees can I fire and replace with AI.

      Can you imagine them investing all that money in AI and the end result is their employees can work less but earn the same salary? yeesh they would rather die