not the point of the game ≠ isn’t there in the game
VaultTec being evil wasn’t really part of the first game, but the evil megacorp exploiting (and encouraging) disaster to put profits over human lives, that’s an obvious critique of capitalism. Maybe he didn’t set out to make it a critique of capitalism, but that became part of the foundation in later games.
Eh, does Vault-Tec care about profits or science? Almost everyone died, and the ones that didn’t aren’t paying anymore.
There are certainly some critiques of capitalism - the vaults being paid at all - but I think you’re overselling it
Of course it cared about profits. Profits right then. That’s one of the key components of capitalism. The complete and utter lack of an ability to put long-term profit ahead of short-term profit. I can think of nothing more quintessentially capitalist then destroying the world in an effort to make a lot of money today.
Maybe the beauty of art lies in the infinite variety of unexpected interpretations…
Or, in his own words
“I don’t think I have any themes that run in common in all my games (maybe mistrust of power),” said Cain, but “people will interpret my games in all kinds of ways. And that’s ok. Everyone brings their own perspective, and a story can mean different things to different people.”
Tim Cain worked on the original fallouts, fallout 1 and 2. He has not been credited in the series since. The fallout series has passed through the hands of many others, who may have included a critique of capitalism as a theme.
If you’re interested in Tim Cain’s ideas on capitalism, he was the director of the outer worlds, which is far more focused on capitalism much more directly than fallout ever was.