With Apple Vision Pro however, temperature doesn’t seem to be the only factor in fan speeds. According to Max Thomas (aka Shiny Quagsire), the main developer of the visionOS port of the SteamVR streaming tool ALVR, the headset also sets the maximum fan speed based on how loud the fans are, measured with the headset’s microphone array.

The idea is presumably that in louder environments, those with more ambient noise, the fans will be harder to hear. So the overall goal of ensuring you rarely hear any fans can be maintained while maximizing performance.

This all leads to the bizarre conclusion that Apple Vision Pro should perform better in noisy environments […].

  • RedWeasel@lemmy.world
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    5 months ago

    Ok, I see where you are coming from. I agree that it is a niche product category and I don’t understand what Meta and Apple see in AR & VR and am real confused why Apple of all companies decided to enter it like this. They usually avoid niche products. I enjoy VR occasionally and think it is great, but not enough to put hundreds of millions into it.

    From what I see Valve is probably the only one taking a proper approach. They have a platform and hardware for it and support it, but aren’t really going from the mountain tops yelling this is the greatest next thing. To be fair they have been supporting it since , what 2015ish.