I mean, isn’t all AI in games limited by design? What’s the issue with that?
"Designers instructed us not to improve [the AI] in certain ways, because they believed that players enjoyed being able to dominate the AI and that we shouldn’t deprive them of that.”
This is true. Wait what? What’s the issue? If you make the AI un-defeatable then players won’t have fun. I can see where some limitations may be annoying to very advanced players, but most normal players typically struggle vs AI in strategy games at high difficulty settings. This is where Age of Empires 2s latest settings that include tunable options for AI are the ultimate way to handle AI. But the AI being limited by design isn’t really a problem IMO.
There should be options for hard difficulty that are due to the AI being better, not just getting massive buffs.
Some of the examples given were about the AI not even knowing about certain game mechanics!
The map scale AI is brain dead. It’s not fun, it’s boring.
It becomes a chore to clean up the map from the enemy, but the enemy isn’t hard or challenging, only numerous and time consuming.
Battle AI is tolerable.