• Fizz@lemmy.nz
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    5 months ago

    I decided to test it even though I’m done with the game. On my 110k pop city I ran it for 2 hours and simulation speed pre patch was 1.2 and is now .06 - 0.8

    The performance is back to where it was pre optimization patches.

  • circuitfarmer@lemmy.sdf.org
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    5 months ago

    I am hopeful for this. Playing it on day one, I reported a garbage management bug on the official forum: only to be told it was “by design”, and yet still game-breaking.

    The performance woes got all the press, but the game was fundamentally broken. It was nearly impossible to lose. Too many services for a small city? Here’s free “government subsidies” that you also can’t shut off when your city is successful. Don’t have garbage service? No problem, a neighboring city you have no control over is gonna handle your trash – for free.

    I hope this is finally a step in the right direction, but I’ll never understand why it took a year to listen to day 1 issues. If the game had been released Early Access the response would have been better all around. Performance issues need to take second place: if the game isn’t fun, I don’t care how it performs.