• BroBot9000@lemmy.world
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    5 months ago

    Accessibility is absolutely fine and highly encouraged but they don’t go directly against the core gameplay loop.

    The rhythm game might have been a vague example. They have difficulty sliders but are still on rhythm. That’s the core mechanic, being in rhythm. There’s not a “press whenever you want here’s your participation trophy mode.”

    Arguably adding an easy mode would rip a lot of the core from the souls games. Their purpose is to be difficult. That’s the point. They are made to be a challenge. Majority of other games don’t have good difficulty mechanics besides making the enemies damage sponges. It’s fucking boring.

    Like playing GTA while following traffic laws. You are missing the point.

    A practice mode has been in souls games before like Sekiro. Would be a fair addition for practice but that doesn’t change the core gameplay loop.

    If there are no mountains to climb why bother to challenge yourself?