Are you running steam in a flatpak by any chance?
That is exactly what I do. My ammo processor runs almost non stop and dumps it all into storage up to 1k and the schedule only lets it depart Nauvis at 750 and other planets at 500. The difference here is that the other planets have passive medium asteroids which slows down effective ammo generation, so I would rather be idling at Nauvis if I have to. I tried having less turrets but then bad things happened which set me back a bit…
First thing I tried. Unfortunately you can’t. I considered shaping them in a V pattern, but then you have to cross the pipes which is possible but annoying. I also cut out some foundations to reduce weight by this method. Even though it has 5 engines, it can only sustain thrust for one of them, hence the tanks, so maybe 1 engine is better for frequent trips if you can’t stock up in time (although ammo stockpiles seems to be the bottleneck in my design).
Ethical, factorio, pick one. May I remind you of your war crimes on Nauvis?
All jokes aside, this is an interesting idea. Perhaps you could use the recursive blueprint mod to change the drop off location to avoid overcrowding? Not sure about how to do that in vanilla though.
If you don’t want to help the slavers, here is a tip: you can destroy ladders.
There are 3 states: just about to kill, killing, and just killed.
Ah, for some reason I thought this was a Linux sub lol. I am not too familiar with how the graphics stack works on windows tbh nor how to customise it. Sorry.
What window manager do you use? Many have an option to overrule what the window wants to do and force it to do what the WM wants it to do. This might solve your problem.
Oh cool, Lemmy automatically obfuscates your password. All I see is *************!
In general I like it, but I’m not a fan of the monospace font used for the server names.
Children of a Dead Earth is a tactical space game with n-body Newtonian physics. This means that on the surface it is very similar to something like KSP, you can do things like orbit a Lagrange point. In addition, you can design all the parts of you spacecraft and weaponry down to the materials they use. If you can make a fuel tank made out of aerogel work with the laws of physics, then you can use it. For example, I made a coilgun that fires nukes which was devastating at close range but the low velocity of the nukes made them easy to dodge at long range and without any thrusters, they cannot course correct.
It is about expansion. All you need to do to get that copper patch is extend the network from your nearby coal patch and build a station. Whereas you might need many thousands of belts to do the same and you wouldn’t be able to share the existing infrastructure of the coal patch (unless you really like sushi as well as spaghetti).