I struggle to grasp how games can even fill up all of that disk space. Do they store all their textures uncompressed?
I make VRChat avatars and I’ve looked at the models for COD characters and weapons before.
The sheer amount of material slots on those things is crazy. Like a whole ass material for a tiny texture that’s just like, the walkie talkie on a character. It’s so unessciary and while excess materials isn’t the only reason the game is unoptimized, it’s very telling of how much optimizing they actually do (basically none).
Like a whole ass material for a tiny texture that’s just like, the walkie talkie on a character.
What? Are they using some special non-PBR effects?
Nah just don’t like uv unwrapping and mapping properly I’m guessing 💀
I want you all to realize that elden ring, one of the most detailed, intricate, and eye pleasing games we have, is 60 gb. 60. And on consoles pushes it to 45 gb.