• thingsiplay@beehaw.org
    link
    fedilink
    arrow-up
    0
    ·
    edit-2
    3 months ago

    Being critical about games is a bad habit?

    In general talking about something bad, disappointing or controversal is always a good way to generate clicks. That works for news too. We humans are wired just like that. So its not something that has become recently a bad habit, this is something happening since decades, before and outside of gaming as well.

  • apotheotic (she/her)@beehaw.org
    link
    fedilink
    English
    arrow-up
    0
    ·
    3 months ago

    There’s no jubilation at “seeing a big game fail” there’s jubilation at seeing a game fail that is developed by a studio that is doing fucked up shit, or a game that is shovelling some fucked up agenda, or the like.

    We dance on the graves of any game developed by Actiblizz, Ubisoft, EA, etc not because they are big games, but because they are developed by evil corporations.

  • delmain@beehaw.org
    link
    fedilink
    arrow-up
    0
    ·
    3 months ago

    I have a very simple reason for hating Concord and being slightly happy that it failed: They bait-and-switched the hell out of all of us with that reveal video.

    You can’t build up an interesting world filled with characters like that and then give us a PvP-only hero shooter. Who do you think you are, old Blizzard?

  • Feydaikin@beehaw.org
    link
    fedilink
    arrow-up
    0
    ·
    edit-2
    3 months ago

    Pcgamer sure is putting a lot of words and intentions onto people.

    Edit: I have now read Firewalks wiki and I’m starting to see a picture. Just seeing the words “Sony”, “Bungie” and “Activision” repeated everywhere does kinda give an impression of what the hopes for the game were.