Patch 2.13 for Cyberpunk 2077 and Phantom Liberty is being rolled out! It includes support for AMD FidelityFX Super Resolution 3 with Frame Generation. Please note that this update is PC-only!
Keep in mind that despite the version mismatch between PC and console, Cross Progression will still function properly.
For details, check out the list of changes below.
- Added support for AMD FidelityFX Super Resolution 3 with Frame Generation.
- More information can be found in this article on the Support website.
- Added support for Intel Xe Super Sampling 1.3.
- It will now be possible to enable both DLAA and DLSS Ray Reconstruction at the same time.
- Added a new “Utilities” tab in Settings and moved HDD Mode, Hybrid CPU Utilization and AMD Simultaneous Multithreading (SMT) options there.
- Other stability and visual fixes.
I’m actually surprised that they pushed such a big update. I hope they will continue to push more updates.
This game keeps giving me pleasant surprises.
The 2.13 update is terrible; it doesn’t work at all.
This patch is acually really bad. They didnt add fsr 3.1 just fsr 3, so you cant use frame gen with other upscalers. And added fsr3 is badly implemented, upscaling is worse than fsr 2.1, which they left in the game because they probably saw how bad of a job they did with fsr 3. When you turn on frame gen, you have to restart game, which isnt needed for other games. When game starts again you cant play the game in fullscreen anymore, only window and borderless window, which doesn’t happen in other games.
And because this was probably last patch for the game, nobody will fix it.
I wonder how they can justify adding FSR 3 instead of 3.1 when the latter has been out for months and it’s a significant update over 3.
Also, it looks like FSR 3 upscaling is so badly implemented that FSR 2 looks better in this.
Not a great look for an Nvidia sponsored game.
Since they are still rolling out updates, here’s hope that the Feedback Loop bug can be fixed…anytime…in the not so distant future.